Wednesday, August 19, 2009

Batman: AA DEMO Tips

1) When you're attempting the silent takedown, you can hit the triangle button earlier than than you think... about 5 ft away. When I first played this, I thought I had to go all the way up to the opponent and would sometime bump into him.

2) You can get a wider variety of freeflow moves when you mix in a cape stun or counterattack.

3) If you mess up in the last room and let one of the bad guys see you, there's still a chance to recover before they shoot you down. Quickly grapple up and swing to a gargoyle on the opposite side so that the office in the middle blocks their line of site. You can then go back to the predator strategy because they'll lose track of you.

4) You don't always have to swing to the adjacent gargoyle. From some positions, you can skip one to save time. The faster you move, the better chance you have at catching a wanderer in an inverted takedown (which is a bit safer than glide kicking down).

5) Switch Detective Mode on and off often. When it's on, you can track all the henchmen, but sometimes it's hard to tell what level they're on. When it's off, you get a better idea of line-of-site.

No comments: