POV: 3rd
Graphics: 8
Controls: 3
Difficulty: 5
With the downfall of 38 Studios, I started looking for other RPGs and MMOs since hopes of a
Kingdoms of Amalur 2 single player RPG and
Project Copernicus MMO died along with the company.
Dungeons & Dragons Online (DDO) was the first MMO I tried out because I thought I would go back to the basics... back to where it all began.
Character Creation
I had a really good impression of the game from the start because DDO has the best character creation of any game I've played. It has the most detailed options for your character's face. I think if you spent enough time, you could make just about anyone you wanted. It falls a little short on hairstyles, but that's OK. I made myself with hair that was 2 weeks overdue for a cut!
Kingdoms of Amalur (KOA) also had a good character creation process, but not as many face options... and most of the male combos look too similar. I played through that game as a female partly because I could only make a combination that looked like my female
Dragonlance character.
Dragon's Dogma probably has the most options of any game, but somehow I didn't like the art style. If you randomly make a character in that game, he/she will likely look messed up. Very few of the thousands of combos yield a nice looking character. DDO is the best overall here.
Story/Quests
DDO is the most RPG of the modern RPGs. It keeps all of the classic D&D stats and die rolls. So a lot of the weapons and attributes will be familiar. Like all modern RPGs, you have main quests and side quests. There are quests that involve NPCs or you can form a party with friends. This is comparable to KOA, but probably more vast since it's an MMO. Some of the dungeons have puzzles to solve, which was something that wasn't accented in KOA.
Combat
This is where DDO is lacking. It has a very simple combat system. It's hardly the free-flowing combo system of KOA. All you do is hack, block and move. There are 2 animations for the longsword... forehand and backhand. Had I played this game first, I'd probably be OK, but I was totally spoiled by the revolutionary system in KOA. And now I crave that in every RPG! I almost wish DDO went full classic RPG and just had no action at all. I'd love to play the classic D&D PC games again with the 6-character parties. A major negative to DDO is there's no native support for a control pad. You could rig a programmable one up, but it'll take some work. Take that with a grain of salt though. I'm not an MMO player, so I prefer a control pad.
Loot
Forget the storyline. RPGs are all about nice looking armor and weapons now! Like most games of this type, you start out in underwear. So the first thing I did was loot every treasure chest and crate lying around. The chest drops, unlike KOA seem to be mostly fixed items. I played through the first segment twice and got the same exact crap. The armor in the game looks good in general. It has a realistic look to it and is very detailed. The weapons on the other hand could use some more detail. While the textures look nice, the models lack complexity. The longsword looks like a flat steel ruler with texture pasted on top. KOA got crazy with their weapon detail.
Dragon's Dogma also had plain looking weapons.
I'm going to keep this game installed because I like the characters I created and will try to hack a controller setup one day, but I don't think I'll be playing it too much immediately. The MMO shopping will continue! Oh... one more important thing... DDO is free!